ebooks Программирование магических игр
Оглавление | Галактика 2D | Основы 3D | OpenGL
DirectX | Интеллект | GameDev | Форумы
ebooks

Электронные книги

Хорошая книжка - купленная книжка!

ebooks Книжки


bogl Beginning OpenGL Game Programming (2.45Mb)

With "Beginning OpenGL Game Programming", you’ll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and OpenGL, this comprehensive guide gives you the skills you need to unleash the power of OpenGL 1.5 and create realistic, real-time graphics. If you are just getting started in 3D game development and are comfortable programming in C++, this guide is your ideal introduction to OpenGL. By the time you finish this book, you'll understand the basics of OpenGL and be able to apply your newfound skills as you create your own games!

Source code (13.8Mb)

  Amazon 
  Amazon.co.uk 
  Barnes&Noble
  Official Site 
March 2004
300 pages

ogd OpenGL Game Development (3.6Mb)

The book focuses on building two separate programs: a map editor and a game engine, with special emphasis on using multi-texturing, texture compression, and point parameters; creating special effects like animated water, animated water sprays, transparencies, and skyboxes; writing optimised code for video cards; extending OpenGL filtering; and achieving the latest graphics effects such as anisotropic.

Source code (3.3Mb)

  Amazon 
  Amazon.co.uk 
  Barnes&Noble
Jan 2005
400 pages

osb3 OpenGL SuperBible (3rd Edition) (5.5Mb)

This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also find this learning tool serves as a reference that can be used time and again. This book explains how to draw lines, points, and polygons in space; move around in a virtual world; utilize raster graphics and image processing in OpenGL. In addition readers learn how to use fog and blending special effects; explore the use of OpenGL extensions; use shaders to create procedural textures; write vertex programs for dynamic special effects.

Source code (10.4Mb)

  Amazon 
  Amazon.co.uk 
  Barnes&Noble
Official Site
June 30, 2004
1200 pages

agp Advanced Graphics Programming Using OpenGL (4.2Mb)

This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniquesthose that dont require esoteric hardware or custom graphics librariesthat are written in a comprehensible style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.

Source code (1.4Mb)

  Amazon 
  Amazon.co.uk 
  Barnes&Noble
February 2, 2005
672 pages

3dcg 3D Computer Graphics : A Mathematical Introduction with OpenGL (6.4Mb)

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

Source code (0.9Mb)

  Amazon 
  Amazon.co.uk 
  Barnes&Noble
May 19, 2003
388 pages

fterrain Focus on 3d Terrain Programming (5.3Mb)

If you are serious about game programming, you must understand the world of 3D modeling. This guide is designed to help the reader understand the most popular 3D modeling file formats. It also provides coverage of foundational material such as mathematics, skeletal animation and more. All example programs are written for Windows and use OpenGL for graphics.

Source code (13.8Mb)

  Amazon 
  Amazon.co.uk 
  Barnes&Noble
1 December, 2002
250 pages

fmodels Focus On 3D Models (5.3Mb)

If you are serious about game programming, you must understand the world of 3D modeling. This guide is designed to help the reader understand the most popular 3D modeling file formats. It also provides coverage of foundational material such as mathematics, skeletal animation and more. All example programs are written for Windows and use OpenGL for graphics.

Source code (7.7Mb)

  Amazon 
  Amazon.co.uk 
  Barnes&Noble
27 December, 2002
232 pages

ogl_hill OpenGL программирование компьютерной графики (16.4Mb)

Серьезная книга об OpenGL. Тщательный подход, много математики.

Source code (0.1Mb)

  Piter-Press 
  о3он 
2002
1088 стр

archite 3D Game Engine Architecture (3.3Mb)

This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems.

Source code (2.3Mb)

  Amazon 
  Amazon.co.uk 
  Barnes&Noble
  Official Site 
December 2004
752 pages

archite Data Reconciliation and Gross Error Detection (15.8Mb)

This book provides a systematic and comprehensive treatment of the variety of methods available for applying data reconciliation techniques. Data filtering, data compression and the impact of measurement selection on data reconciliation are also exhaustively explained.

  Amazon 
  Amazon.co.uk 
December 1999
350 pages

archite Data Reconciliation and Gross Error Detection (32.2Mb)

Computer techniques have made online measurements available at every sampling period in a chemical process. However, measurement errors are introduced that require suitable techniques for data reconciliation and improvements in accuracy. Reconciliation of process data and reliable monitoring are essential to decisions about possible system modifications (optimization and control procedures), analysis of equipment performance, design of the monitoring system itself, and general management planning. While the reconciliation of the process data has been studied for more than 20 years, there is no single source providing a unified approach to the area with instructions on implementation. Data Processing and Reconciliation for Chemical Process Operations is that source. Competitiveness on the world market as well as increasingly stringent environmental and product safety regulations have increased the need for the chemical industry to introduce such fast and low cost improvements in process operations.

  Amazon 
  Amazon.co.uk 
October 1999
270 pages

 Всего 11 ebooks и 9 src.

PMG   09.11.2006  (c)   Сергей Анисимов